Lead
Hybrid is an annual journal published in both French and English. Since 2014, it has explored the relationship between digital technology and art and literary practices, as well as research practices that have been transformed by the advent of computers. The brainchild of the Laboratoire d'excellence des arts et médiations humaines (Labex Arts-H2H), Hybrid is published by Presses Universitaires de Vincennes. It features field studies and theoretical discussions, as well as research and creative works that explore the materiality of digital texts and images. Hybrid is now edited by ArTeC graduate school (EUR ArTeC).
Latest issue
9 | 2022
Arts et sciences de l'avatar technologique
-
Introduction
-
Questionner les incarnations médiatiques et formes d’avatarisations : approches et démarches [Full text]Questioning media incarnations and forms of avatarization: approaches and processes [Full text | translation | en]
-
-
Approches disciplinaires pour des études avatariales
Disciplinary approaches for avatars studies-
Avatars, characters, multiple identities: observations on dissociative processes [Full text | translation | en]
-
L’incarnation avatariale : de la représentation cognitive de soi à l’appropriation corporelle numérique [Full text]Avatar embodiment: from cognitive self-representation to digital body ownership [Full text | translation | en]
-
Figures de l’avatar : agents semi-autonomes, effets de présence et interpellation dans les jeux vidéo [Full text]Figures of the avatar: semi-autonomous agents, presence effects and interpellation in videogames [Full text | translation | en]
-
Démarches artistiques et créations avatariales
Artistic approaches and avatar creations-
Prospective and retrospective reflections on avatars and virtual actors in artistic experimental exploration. [Full text | translation | en]
-
Spectacular and interactive avatar staging: two research-creation strategies involving real-time pre-visualization tools [Full text | translation | en]
-
Interroger l’interaction et la coprésence dans un environnement de spatialisation audio 3D pour la VRComposing in virtual immersion: avatar and representation [Full text | translation | en]Questioning interactions and co-presence in a 3D audio spatialization environment for virtual reality
-