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24 | 2026
Les modélisations et médiations ludiques du travail

Gameful modelizations and mediations of work
Edited by Emmanuelle Savignac

Games are often used for work simulations or mediations in fields such as engineering, science, social work, education or management. These uses of games can have various objectives, for example training, increasing awareness, networking or mutual understanding but also work assignments. This issue of Sciences du jeu focuses on this last aspect: interrogating how devices that combine game and work are designed in the aim of making them efficient for those who are led to use them. The papers gathered here describe and analyse how games are thought to be able to represent work issues or an activity to be performed. In doing so, they lead us to better understand from the standpoint of their design, what in games—relations, structures, malleability, lexicon, etc.— could make them appropriate for working, thinking, analyzing or producing.

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